Students examine how authors use language by examining purpose, figurative language, voice, and more.
Author's Craft unit contains 4 learning experiences.
Learning Experiences (Lessons) in Author's Craft Each learning experience takes about 45 minutes to teach in the device-enabled classroom.
Students review the meaning of author’s purpose as to persuade, to inform, and to entertain. They read various texts to identify the author’s purpose in writing each. Then, they identify text features and how an author uses them to help readers better understand a text. Finally, they evaluate a persuasive text: its purpose, its meaning, and its use of strong language.
Students learn about figurative language that authors use to make their writing more entertaining and to enhance the images readers make in their minds as they read. They identify and write their own similes, metaphors, personification, and imagery. Finally, they write their own text that includes examples of figurative language.
Author’s Voice and Mood
Students learn about tone and mood and how authors develop a voice and choose words to enhance tone and mood in texts. Then, they read some texts and identify the tone and mood. Finally, students write their own stories and develop the tone and mood.
Rhetorical Devices and Logical Fallacies
Students learn what rhetorical devices are and study several examples. Then, they are introduced to logical fallacies and contrast them to rhetorical devices. Finally, they write their own advertisements that include some of these techniques.